Archive for February, 2011


Construction Time Again

February 8, 2011

Just a quick note….

I’ve mostly been dealing with ‘Life’ lately (no…I mean ‘REAL Life’, not the generative Monomodular patch I’ve been promising to release for over a year and haven’t gotten around to….ironic)….mostly running live sound a lot.  Last week I experienced the ultimate in dichotomy:  first, I ran sound for Bassnectar (probably the loudest show I’ve ever done), and the following day I ran sound for the Bee Eaters:  four large diaphragm condenser mics, all several feet from the performers, mixed so that its only loud enough to sound like you are standing right next to the musicians anywhere in the room.  It might have been nicer if the Bee Eaters show had been BEFORE  Bassnectar.  And of course, I’ve been reassembling a 78 VW Bus after catching it on fire two months ago (it will be nice when I’m “mobile” again).

Monomodular has taken a back seat lately, but I’m still working.  Debugging is much more difficult now that I’m compartmentalizing things….I hit a snag last week and just finally figured it out.  I got the current version up and running last night, though, so progress is being made.  I have no idea how long the rest will take, as this is a very major rebuild of the whole framework.

In the meantime, if you want to try out the current beta version of the material, there’s a link at the bottom of this post.  I had held off making this public as long as possible with the hopes of releasing a full package for all the supported controllers, but I simply haven’t been able to finish everything as soon as I’d hoped.  I got a little too ambitious with this new version, but all in all, it will allow me to integrate more types of hardware controllers much more easily into version 1.0, as well as allowing expansion of the feature set of Monomodular considerably in the future. 

If you have any issues/questions about the current beta package, please drop a comment here, or feel free to contact me directly.

Cheers 🙂

Please note that this beta version is only compatible with the Livid Ohm64….the other controllers haven’t been reintegrated yet.